

It’s also accompanied by another fun and indisputable damage dealer in Molten Disaster. And of course your finale is none other than one of my favorite spells: Banefire. You run some light control in the form of a removal spell or two plus some counterspells to keep your board as safe as you can while you build up for the finale. Your board ideally gets set up to start spewing out low-cost equipment for free. To help with that you’re going to bring in a few cards that can reduce your artifacts’ cost and help you cast them for a much cheaper price. That said, you can’t get too high up in mana value or else you’re not going to net anything.

You’re going to use that ability to take advantage of equipment spells also being noncreature spells to generate value and win with a big scary Kykar that can slam face for huge damage, or big mean spells that absolutely obliterate your opponents.

Kykar has the ability to create Spirits when you cast noncreature spells, and conveniently also has the ability to sacrifice Spirits to add to your mana pool.
